Animancer v5.0
Animancer Lite » Devlog
This is a summary of the Animancer v5.0 Change log. The full list can be found at https://kybernetik.com.au/animancer/docs/changes/animancer-v5-0
- See the Animancer v4.0 Upgrade Guide first if you are upgrading from a version older than that.
- The Minimum Unity Version is now 2018.4 and it requires the .NET 4.x scripting runtime (the default for all new projects) because it uses C# language features like expression bodied methods, ref returns, out variables, nameof, and string interpolation.
- Renamed the
AnimancerComponent.Play(object key)
methods toTryPlay
and changed them to throw exceptions if the key isn’t found instead of returningnull
. Unlike the otherPlay
methods, those ones can only use existing states but not create new ones so this change ensures that they can’t be accidentally used when intending to use one of the other overloads and also prevents them from silently doing nothing if the key isn’t found. - The
AnimancerPlayable.StateDictionary
indexers (animancer.States[...]
) now throw an exception if no state is registered with the specified key. - When using a script to access Animancer Events in a Transition, instead of accessing them with
transition.Events.Sequence...
you now only needtransition.Events...
(the serialized sequence is accessible viatransition.SerializedEvents
).
Files
Animancer Lite v5.0 (Unity 2018.4).unitypackage 7 MB
Jul 17, 2020
Animancer Lite v5.0 (Unity 2019.4).unitypackage 7 MB
Jul 17, 2020
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Animancer Lite
Play animations on demand in Unity
Status | Released |
Category | Tool |
Author | Kybernetik |
Tags | sourcecode, Unity |
More posts
- Animancer v7.4.2Jan 31, 2023
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- Animancer v7.3Jul 03, 2022
- Animancer v7.2Oct 17, 2021
- Animancer v7.1.1Aug 14, 2021
- Animancer v7.1Aug 13, 2021
- Animancer v7.0Jul 29, 2021
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- Animancer v6.0Dec 04, 2020
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