Animancer v7.3
Animancer Lite » Devlog
This update features a massive overhaul of most examples as well as a significant list of small features, changes, improvements, and fixes.
- Made
StateMachine<TState>
and its children[Serializable]
.- The Serialized Fields pattern is now the recommended way of setting up a state machine in most situations.
- Added ICopyable<T> to standardize types with a CopyFrom method.
- Added AnimancerUtilities.Clone as an extension method.
- Implemented that interface in all Transition Types. #195
- Added AnimancerTransitionAssetBase.UnShared which is an UnShared class that can have any type of Transition Asset assigned to it (instead of only a specific type).
- Improved the Pack Textures window:
- It will now re-pack Sprites that were already packed into textures so that wasted space in the original textures doesn’t affect the new packing.
- Fixed several bugs with specific input asset configurations.
- Added the ability to specify an environment prefab in the Transition Preview Window via its Settings tab. #199
The Animancer v7.3 Change Log has the full list of changes.
Files
Animancer Lite v7.3 (Unity 2019.4).unitypackage 6.2 MB
Jul 03, 2022
Animancer Lite v7.3 (Unity 2020.3).unitypackage 6.2 MB
Jul 03, 2022
Animancer Lite v7.3 (Unity 2021.2).unitypackage 6.2 MB
Jul 03, 2022
Animancer Lite v7.3 (Unity 2022.1).unitypackage 6.2 MB
Jul 03, 2022
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Animancer Lite
Play animations on demand in Unity
Status | Released |
Category | Tool |
Author | Kybernetik |
Tags | sourcecode, Unity |
More posts
- Animancer v7.4.2Jan 31, 2023
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- Animancer v7.4Jan 26, 2023
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- Animancer v7.1.1Aug 14, 2021
- Animancer v7.1Aug 13, 2021
- Animancer v7.0Jul 29, 2021
- Animancer v6.1Apr 13, 2021
- Animancer v6.0Dec 04, 2020
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