Animancer v6.1


This is a summary of the Animancer v6.1 Change log.

When upgrading to a newer version of Animancer, you must delete any previous version from your project first.

See the Animancer v6.0 Upgrade Guide if you are upgrading from an older version.

  • Added SpriteEditor to allow Sprites to be edited directly in the Inspector.
  • Added Pack Textures tool for combining multiple textures into a single Sprite sheet.
  • Added AnimancerState.AutomaticallyClearEvents to control whether events are Automatically Cleared or not.
  • Added SpriteRendererTextureSwap script for changing the texture used by Sprites at runtime without needing to actually define the same Sprites on every texture and make animations for them.
  • Added ClipTransitionSequence which is a ClipState.Transition that also contains an array of other ClipState.Transitions which will be played in order after the first one.
  • Added support for negative values in LinearMixerState speed extrapolation when the lowest threshold is negative.

Files

Animancer Lite v6.1 (Unity 2018.4).unitypackage 7.1 MB
Apr 13, 2021
Animancer Lite v6.1 (Unity 2019.4).unitypackage 7.1 MB
Apr 13, 2021
Animancer Lite v6.1 (Unity 2020.3).unitypackage 7.1 MB
Apr 13, 2021

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