Animancer v6.1


This is a summary of the Animancer v6.1 Change log.

When upgrading to a newer version of Animancer, you must delete any previous version from your project first.

See the Animancer v6.0 Upgrade Guide if you are upgrading from an older version.

  • Added SpriteEditor to allow Sprites to be edited directly in the Inspector.
  • Added Pack Textures tool for combining multiple textures into a single Sprite sheet.
  • Added AnimancerState.AutomaticallyClearEvents to control whether events are Automatically Cleared or not.
  • Added SpriteRendererTextureSwap script for changing the texture used by Sprites at runtime without needing to actually define the same Sprites on every texture and make animations for them.
  • Added ClipTransitionSequence which is a ClipState.Transition that also contains an array of other ClipState.Transitions which will be played in order after the first one.
  • Added support for negative values in LinearMixerState speed extrapolation when the lowest threshold is negative.

Files

Animancer Lite v6.1 (Unity 2018.4).unitypackage 7 MB
Apr 13, 2021
Animancer Lite v6.1 (Unity 2019.4).unitypackage 7 MB
Apr 13, 2021
Animancer Lite v6.1 (Unity 2020.3).unitypackage 7 MB
Apr 13, 2021

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