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This asset is marvellous, Ive been trying to create something similar for my students and as a productivity tool for repetitive tasks but ive stumbled upon Your version and its beautifully usefull. Could I extend it with the code ive made myself and fork it on github?

Do you need to make any significant changes to UltEvents itself?

If possible, I would prefer for you to only post your extensions with an explanation of how to download UltEvents and make any necessary modifications.

I was investigating the ability to implement search box for dropdown menu for easier exploration of methods and parameters. Cause now its kinda pain when you manage to find something in a big list and it closed because youve moved a mouse a little bit. I would contribute some extensions for quick gameplay prototyping like Unity input interfacing.

(+1)

If you make a class with the same methods as Unity’s GenericMenu, the only change you should need to make in UltEvents should be in MethodSelectionMenu.cs just putting a using GenericMenu = YourClass; at the top.

Thank You for pointing me in the right direction.

I really like your asset. I've been using it for a while now.

If possible I would like to request a feature.
Could you maybe add a search bar feature where the user could search for a method? 

For example when using this asset with a text mesh pro object, to find a method in that massive list is insane (as seen in the image). 

So I thought a method search bar would be awesome feature to have and will cut down on the number of lists you need to go to find a method tucked away somewhere.


Well, this is still a great asset. 

That could be a very useful feature, but unfortunately I don’t have the time nowadays to do any further development on UltEvents so I’m not likely to be able to implement it any time soon.

Ah. No stress, you will or my buddy will or I will 🤣. I just know someone will add it.
All the best with whatever is keeping you busy boet. Hopefully you spin up some awesome new tools for the community.